Runes Library

Activate Trap

Forces all installed Traps to activate.

Activate Trap
Rarity
Normal
How to get
Synthesis
Weapon
All weapons
SpellDuration

Rune Level 1

  • Mana Cost 15
  • Cooldown 4 s
  • Force Trap Activation
  • Active Range 1200
  • Trap DMG 22 % per Traps that can be activated

Rune Level 45

  • Mana Cost 49
  • Cooldown 4 s
  • Force Trap Activation
  • Active Range 1200
  • Trap DMG 46.4 % per Traps that can be activated

Rune Grade

  • + 20 % Trap Activation Effect
  • + 30 % Trap Activation Effect
  • + 50 % Trap Activation Effect

Source

  • Change to Aura
  • Can be used with Seal
  • 15 % Resource Cost Amplification
  • Cooldown 10 s
  • Add Toggle , Toggle Effect tags
  • Remove Duration tag
  • Applies to Trap summoned by self
  • Aura Radius 800
  • + 207 % Trap DMG
  • Change Legendary effect to the following effect
  • + 50 % Attack Aura and Seal Effect
  • - [8-3] % Resource Cost Amplification

Origin

  • For every active Trap, gain Trap DMG Amplification effect for 2 s
  • Max Stacks 10
  • [1-1.5] % Trap DMG Amplification per stack

Verity

  • For every active Trap, gain Dodge Rate Amplification effect for 3 s
  • Max Stacks 5
  • [2-3] % Dodge Rate Amplification per stack