Runes Library
Activate Trap
Forces all installed Traps to activate.
Rarity
Normal
How to get
Synthesis
Weapon
All weapons
SpellDuration
Rune Level 1
- Mana Cost 15
- Cooldown 4 s
- Force Trap Activation
- Active Range 1200
- Trap DMG 22 % per Traps that can be activated
Rune Level 45
- Mana Cost 49
- Cooldown 4 s
- Force Trap Activation
- Active Range 1200
- Trap DMG 46.4 % per Traps that can be activated
Rune Grade
- + 20 % Trap Activation Effect
- + 30 % Trap Activation Effect
- + 50 % Trap Activation Effect
Source
- Change to Aura
- Can be used with Seal
- 15 % Resource Cost Amplification
- Cooldown 10 s
- Add Toggle , Toggle Effect tags
- Remove Duration tag
- Applies to Trap summoned by self
- Aura Radius 800
- + 207 % Trap DMG
- Change Legendary effect to the following effect
- + 50 % Attack Aura and Seal Effect
- - [8-3] % Resource Cost Amplification
Origin
- For every active Trap, gain Trap DMG Amplification effect for 2 s
- Max Stacks 10
- [1-1.5] % Trap DMG Amplification per stack
Verity
- For every active Trap, gain Dodge Rate Amplification effect for 3 s
- Max Stacks 5
- [2-3] % Dodge Rate Amplification per stack