Runes Library
Chill Area Trap
Installs a Trap that generates a chilly area that deals Cold DMG upon detecting an enemy
Rarity
Magic
How to get
Synthesis
Weapon
All weapons
AttackArea of EffectTrapStrikeCold
Rune Level 1
- Mana Cost 5
- Cooldown 5 s
- Cold Element
- Apply Normal Trap effect
- Trap Duration 4 s
- Trap Count 1
- Max Trap Count 4
- Trap Installation Distance 900
- Explosion Range 360
- Duration 3 s
- Explosion Interval 0.5 s
- Cold DMG 95 %
- Cold DMG + 100
- + 40 % Chill Chance
- + 40 Freeze Rate against Chilled Enemies
- Inflict Cold Wave for 3 s to enemies on hit
- Max Stacks 5
- 0.5 % Cold DMG Taken per Stack
Rune Level 45
- Mana Cost 22
- Cooldown 5 s
- Cold Element
- Apply Normal Trap effect
- Trap Duration 8.4 s
- Trap Count 1
- Max Trap Count 4
- Trap Installation Distance 900
- Explosion Range 360
- Duration 3 s
- Explosion Interval 0.5 s
- Cold DMG 383 %
- Cold DMG + 445
- + 40 % Chill Chance
- + 40 Freeze Rate against Chilled Enemies
- Inflict Cold Wave for 3 s to enemies on hit
- Max Stacks 5
- 3.5 % Cold DMG Taken per Stack
Rune Grade
- + 20 % Chill Chance
- + 35 % Chill Effect
- + 30 % Chill Chance
- + 35 % Chill Effect
- + 1 Simultaneous Trap Count
Source
- + 2 Max DoT Stacks
- + [10-40] % Cold DMG
Origin
- + [20-50] % Chill Effect
- + [10-20] Freeze Rate
- + [20-30] % Cold DMG
Verity
- Gain the following effect(s) if the caster is inside a Chill Area
- [10-15] % Element DMG Taken Dampening