Runes Library

Chill Area Trap

Installs a Trap that generates a chilly area that deals Cold DMG upon detecting an enemy

Chill Area Trap
Rarity
Magic
How to get
Synthesis
Weapon
All weapons
AttackArea of EffectTrapStrikeCold

Rune Level 1

  • Mana Cost 5
  • Cooldown 5 s
  • Cold Element
  • Apply Normal Trap effect
  • Trap Duration 4 s
  • Trap Count 1
  • Max Trap Count 4
  • Trap Installation Distance 900
  • Explosion Range 360
  • Duration 3 s
  • Explosion Interval 0.5 s
  • Cold DMG 95 %
  • Cold DMG + 100
  • + 40 % Chill Chance
  • + 40 Freeze Rate against Chilled Enemies
  • Inflict Cold Wave for 3 s to enemies on hit
  • Max Stacks 5
  • 0.5 % Cold DMG Taken per Stack

Rune Level 45

  • Mana Cost 22
  • Cooldown 5 s
  • Cold Element
  • Apply Normal Trap effect
  • Trap Duration 8.4 s
  • Trap Count 1
  • Max Trap Count 4
  • Trap Installation Distance 900
  • Explosion Range 360
  • Duration 3 s
  • Explosion Interval 0.5 s
  • Cold DMG 383 %
  • Cold DMG + 445
  • + 40 % Chill Chance
  • + 40 Freeze Rate against Chilled Enemies
  • Inflict Cold Wave for 3 s to enemies on hit
  • Max Stacks 5
  • 3.5 % Cold DMG Taken per Stack

Rune Grade

  • + 20 % Chill Chance
  • + 35 % Chill Effect
  • + 30 % Chill Chance
  • + 35 % Chill Effect
  • + 1 Simultaneous Trap Count

Source

  • + 2 Max DoT Stacks
  • + [10-40] % Cold DMG

Origin

  • + [20-50] % Chill Effect
  • + [10-20] Freeze Rate
  • + [20-30] % Cold DMG

Verity

  • Gain the following effect(s) if the caster is inside a Chill Area
  • [10-15] % Element DMG Taken Dampening