Runes Library
Extract Energy
Can be linked with Skills that satisfy Strike
Rarity
Normal
How to get
Synthesis
Rune Level 1
- Resource Cost Increase 20 %
- - 2 Max Energy
- 14 % chance to gain random Energy on hit
- 0.1 % DMG Amplification per 1 Energy possessed
- Physical Element: Earth Energy
- (Increases Attack DMG by 20 % per stack, decreases Spell DMG by 20 % per stack)
- Fire Element: Fire Energy
- (Increases Spell DMG by 20 % per Stack, decreases Attack DMG by 20 % per stack)
- Cold Element: Cold Energy
- (Increases Maximized DMG by 4 % per stack, decreases Critical Chance by 4 % per stack)
- Lightning Element: Lightning Energy
- (Increases Critical DMG by 10 % per stack, decreases Maximization Chance by 2 % per stack)
- Poison Element: Poison Energy
- (Increases Attack Speed/Cast Speed/Movement Speed by + 3 % per stack, increases Resource Cost by 6 % per stack)
Rune Level 45
- Resource Cost Increase 20 %
- - 2 Max Energy
- 40.4 % chance to gain random Energy on hit
- 1 % DMG Amplification per 1 Energy possessed
- Physical Element: Earth Energy
- (Increases Attack DMG by 20 % per stack, decreases Spell DMG by 20 % per stack)
- Fire Element: Fire Energy
- (Increases Spell DMG by 20 % per Stack, decreases Attack DMG by 20 % per stack)
- Cold Element: Cold Energy
- (Increases Maximized DMG by 4 % per stack, decreases Critical Chance by 4 % per stack)
- Lightning Element: Lightning Energy
- (Increases Critical DMG by 10 % per stack, decreases Maximization Chance by 2 % per stack)
- Poison Element: Poison Energy
- (Increases Attack Speed/Cast Speed/Movement Speed by + 3 % per stack, increases Resource Cost by 6 % per stack)
Rune Grade
- 1 % DMG Increase per 1 Energy possessed
- 2 % DMG Increase per 1 Energy possessed
- 3 % DMG Increase per 1 Energy possessed
Source
- Max Energy + [1-2]
Origin
- 1 % DMG Taken Dampening per 1 Energy possessed
Verity
- Add DoT tag
- [10-20] % chance to gain random Energy every 0.8 s when dealing DoT (Does not apply to DMG Status Effect)
- [5-15] % DoT Increase