Runes Library

Extract Energy

Can be linked with Skills that satisfy Strike

Extract Energy
Rarity
Normal
How to get
Synthesis

Rune Level 1

  • Resource Cost Increase 20 %
  • - 2 Max Energy
  • 14 % chance to gain random Energy on hit
  • 0.1 % DMG Amplification per 1 Energy possessed
  • Physical Element: Earth Energy
  • (Increases Attack DMG by 20 % per stack, decreases Spell DMG by 20 % per stack)
  • Fire Element: Fire Energy
  • (Increases Spell DMG by 20 % per Stack, decreases Attack DMG by 20 % per stack)
  • Cold Element: Cold Energy
  • (Increases Maximized DMG by 4 % per stack, decreases Critical Chance by 4 % per stack)
  • Lightning Element: Lightning Energy
  • (Increases Critical DMG by 10 % per stack, decreases Maximization Chance by 2 % per stack)
  • Poison Element: Poison Energy
  • (Increases Attack Speed/Cast Speed/Movement Speed by + 3 % per stack, increases Resource Cost by 6 % per stack)

Rune Level 45

  • Resource Cost Increase 20 %
  • - 2 Max Energy
  • 40.4 % chance to gain random Energy on hit
  • 1 % DMG Amplification per 1 Energy possessed
  • Physical Element: Earth Energy
  • (Increases Attack DMG by 20 % per stack, decreases Spell DMG by 20 % per stack)
  • Fire Element: Fire Energy
  • (Increases Spell DMG by 20 % per Stack, decreases Attack DMG by 20 % per stack)
  • Cold Element: Cold Energy
  • (Increases Maximized DMG by 4 % per stack, decreases Critical Chance by 4 % per stack)
  • Lightning Element: Lightning Energy
  • (Increases Critical DMG by 10 % per stack, decreases Maximization Chance by 2 % per stack)
  • Poison Element: Poison Energy
  • (Increases Attack Speed/Cast Speed/Movement Speed by + 3 % per stack, increases Resource Cost by 6 % per stack)

Rune Grade

  • 1 % DMG Increase per 1 Energy possessed
  • 2 % DMG Increase per 1 Energy possessed
  • 3 % DMG Increase per 1 Energy possessed

Source

  • Max Energy + [1-2]

Origin

  • 1 % DMG Taken Dampening per 1 Energy possessed

Verity

  • Add DoT tag
  • [10-20] % chance to gain random Energy every 0.8 s when dealing DoT (Does not apply to DMG Status Effect)
  • [5-15] % DoT Increase