Runes Library
Illusion Strike
Moves forward to inflict damage on enemies. Chance to inflict Status Effects on Strikes and Critical Hits
Rarity
Normal
How to get
Drop Shop
Weapon
Dagger
To buy in
Act 3 Act 6-10 Act 11-12
AttackMeleeArea of EffectStrikePhysicalMovement
Rune Level 1
- Mana Cost 5
- Cooldown 5 s
- Physical Element
- + 1 Max Use Count
- + 20 % DMG Status Effect Chance
- Area of Effect 200
- Physical DMG 300 %
- Physical DMG + 45
- Gain Cause Injury effect for 3 s every hit
- Max Stacks 10
- + 8 DMG Status Effect chance per stack
- Shares Cooldowns between Offensive Movement Skills
Rune Level 45
- Mana Cost 25.4
- Cooldown 3 s
- Physical Element
- + 1 Max Use Count
- + 20 % DMG Status Effect Chance
- Area of Effect 200
- Physical DMG 830 %
- Physical DMG + 512
- Gain Cause Injury effect for 3 s every hit
- Max Stacks 10
- + 8 DMG Status Effect chance per stack
- Shares Cooldowns between Offensive Movement Skills
Rune Grade
- + 3 % DMG Status Effect Chance
- + 20 % Area of Effect
- + 6 % DMG Status Effect Chance
- + 50 % Area of Effect
- + 10 % DMG Status Effect Chance
- + 80 % Area of Effect
- + 1 Max Use Count
Source
- + 2 Max Use Count
- [5-10] % Skill Rune Cooldown Amplification
Origin
- Illusion Strike's base Strike Range
- increases 3 times
- Guaranteed Critical Hit against enemies at full HP
- + [10-15] % Movement Skill Rune Cooldown Recovery Speed
Verity
- 100 % chance to inflict Exhaust effect for 3 s on Critical Hit
- ( 10 % Armor Dampening, 15 % Movement Speed Dampening )
- + [30-60] % Exhaust Effect