Runes Library
Shockwave Trap
Installs a Trap that explodes to deal Physical DMG upon detecting an enemy
Rarity
Normal
How to get
Drop Shop
Weapon
All weapons
To buy in
Act 1 Act 6-10 Act 11-12
AttackArea of EffectTrapStrikePhysical
Rune Level 1
- Mana Cost 5
- Triggers Immediately
- Physical Element
- Apply Normal Trap effect
- Trap Duration 4 s
- Trap Count 1
- Max Trap Count 4
- Trap Installation Distance 900
- Area of Effect 300
- Physical DMG 88 %
- Physical DMG + 89
- + 10 % Trap Install Speed
- + 30 Crowd Control Rate
- 20 % DMG Amplification against enemies that are not affected by Crowd Control
Rune Level 45
- Mana Cost 22
- Triggers Immediately
- Physical Element
- Apply Normal Trap effect
- Trap Duration 8.4 s
- Trap Count 1
- Max Trap Count 4
- Trap Installation Distance 900
- Area of Effect 300
- Physical DMG 316 %
- Physical DMG + 621
- + 10 % Trap Install Speed
- + 30 Crowd Control Rate
- 20 % DMG Amplification against enemies that are not affected by Crowd Control
Rune Grade
- + 50 % DMG
- + 20 % Area of Effect
- + 20 % Trap Detection Range
- + 100 % DMG
- + 30 % Area of Effect
- + 30 % Trap Detection Range
- + 150 % DMG
- + 60 % Area of Effect
- + 60 % Trap Detection Range
- + 1 Simultaneous Trap Count
Source
- Gain Concentrated Area DMG Link Rune Effect
- [20.7-25] % DMG Amplification
- 30 % Area of Effect Dampening
- - 60 % Trap Detection Range
Origin
- Gain Avoid Crisis for 3 on hit
- Max Stacks 5
- [5-8] % DMG Taken Dampening per stack
- Remove Avoid Crisis when hit
Verity
- + [2-3] Simultaneous Trap Count
- + [50-70] % Trap DMG