Runes Library

Shockwave Trap

Installs a Trap that explodes to deal Physical DMG upon detecting an enemy

Shockwave Trap
Rarity
Normal
How to get
Drop Shop
Weapon
All weapons
To buy in
Act 1 Act 6-10 Act 11-12
AttackArea of EffectTrapStrikePhysical

Rune Level 1

  • Mana Cost 5
  • Triggers Immediately
  • Physical Element
  • Apply Normal Trap effect
  • Trap Duration 4 s
  • Trap Count 1
  • Max Trap Count 4
  • Trap Installation Distance 900
  • Area of Effect 300
  • Physical DMG 88 %
  • Physical DMG + 89
  • + 10 % Trap Install Speed
  • + 30 Crowd Control Rate
  • 20 % DMG Amplification against enemies that are not affected by Crowd Control

Rune Level 45

  • Mana Cost 22
  • Triggers Immediately
  • Physical Element
  • Apply Normal Trap effect
  • Trap Duration 8.4 s
  • Trap Count 1
  • Max Trap Count 4
  • Trap Installation Distance 900
  • Area of Effect 300
  • Physical DMG 316 %
  • Physical DMG + 621
  • + 10 % Trap Install Speed
  • + 30 Crowd Control Rate
  • 20 % DMG Amplification against enemies that are not affected by Crowd Control

Rune Grade

  • + 50 % DMG
  • + 20 % Area of Effect
  • + 20 % Trap Detection Range
  • + 100 % DMG
  • + 30 % Area of Effect
  • + 30 % Trap Detection Range
  • + 150 % DMG
  • + 60 % Area of Effect
  • + 60 % Trap Detection Range
  • + 1 Simultaneous Trap Count

Source

  • Gain Concentrated Area DMG Link Rune Effect
  • [20.7-25] % DMG Amplification
  • 30 % Area of Effect Dampening
  • - 60 % Trap Detection Range

Origin

  • Gain Avoid Crisis for 3 on hit
  • Max Stacks 5
  • [5-8] % DMG Taken Dampening per stack
  • Remove Avoid Crisis when hit

Verity

  • + [2-3] Simultaneous Trap Count
  • + [50-70] % Trap DMG